Showing posts with label McDonald. Show all posts
Showing posts with label McDonald. Show all posts

Friday, July 18, 2014

What Can Brands Do to Capitalize on Real-Time Moments in Live TV?

A Nike Write the Future soccer shirt for the 2...
Google says Nike struck gold during the World Cup with its Phenomenal Shot app thanks in part to a new real-time ad tool, but what other options do brands and marketers have?
Nike used a new real-time ad tool from Google to capitalize upon major World Cup moments nearly in real-time while fans were in the thick of chatting about each one as it happened.
Even though it is the only brand to date to use this tool, it was certainly not alone in its efforts to make the most of real-time moments throughout the month-long tournament.

Opportunities for the 2014 World Cup are clearly long gone, but, for the next big event, we wondered: What can brands and marketers do to truly capitalize upon real-time moments in live TV?

Google and Nike
For its part, Google says it teamed up with Nike, ad agency Wieden + Kennedy, media and marketing services company Mindshare, and digital agency Grow for a World Cup campaign that let fans remix and share key moments right after they happened with Nike Phenomenal Shot on their mobile phones.
Through a new real-time delivery tool, 3-D display ads appeared across desktop and mobile sites and apps in the Google Display Network within seconds of a Nike-sponsored player making a noteworthy play.
For example, when the U.S.'s Tim Howard had a series of saves versus Portugal, Google says its technology allowed Nike to deliver ads celebrating the moment within 10 seconds. The app then allowed fans to explore 3-D versions of Nike athletes and make shareable digital posters with phrases and stickers.
A Google rep says Nike is the first brand to use the tool but there is potential for future live events such as other sporting events or award shows and reality TV.
The ads ran in 15 soccer-loving countries, including the U.K., the U.S., Spain, Mexico, Brazil, Argentina, the Netherlands, France, Germany, Italy, Turkey, Poland, Russia, Japan, and Korea.
According to Google, it ran eight ads celebrating real-time moments in total, which resulted in more than 2 million fans engaging with the experience and creating more than 500,000 remixed moments.
But that's only a small fraction of viewers.
Overall Activity
According to Facebook, 350 million people talked about the World Cup, generating 3 billion interactions, including 88 million people and 280 million interactions for the final match alone.
And, per Twitter, 672 million tweets were sent during the 2014 event and, interestingly, the platform also notes it was the real-time moments that drove the most traffic.
"When a thrilling moment occurred on the pitch, the world came to Twitter to talk about it. These patterns are evident in our match totals and [tweets per minute] peaks," Twitter says.
Indeed, Google says nearly 80 percent of consumers watch TV with a device nearby and searches spike after major events, as these moments "become the must-have, real-time currency of the Web."
Davide Grasso, chief marketing officer (CMO) at Nike, said in a blog post, "The technology is an exciting way for us to scale our interaction with athletes in real time and deliver to them content that will help fuel their conversations."
Nike did not respond to requests for comment.
"The World Cup was a massive, yet temporary event. Time will tell if this approach has legs," says Ben Plomion, vice president of marketing at online marketing company Chango. "Marketing in milliseconds is still a new concept to marketers and the landscape is evolving rapidly. The real question is whether Nike can transition this short-term success into long-term consumer engagement."
Nike certainly wasn't the only brand to capitalize upon real-time World Cup moments.
Other Real-Time Moments
Like the power outage in the 2013 Super Bowl that inspired Oreo's infamous tweet, one unexpected moment in the World Cup this year was Uruguayan player Luis Suarez's bite.
Many brands sprung to action, including McDonald's in Uruguay, which invited Suarez to take a bite of a Big Mac in a post that was retweeted 78,000 times.
Snickers found similar success in a related tweet that spurred 48,000 retweets.
Other brands, including Bud Light, Cinnamon Toast Crunch, Listerine, and Trident, to name a few, had more modest success.
"What's interesting about it is this event was totally unexpected, which means that the McDonald's team didn't have a chance to do any scenario planning...[which] is a growing phenomenon with brands that consider what interesting events could happen in real-time and have canned tweets ready to go," Plomion says. "McDonald's didn't take a huge risk because they talked about a benefit of their brand and tied it up to an event in real-time."
He uses the example of a tweet from Delta after the U.S. team's first match against Ghana as an example of a real-time effort that "did go very badly."
"This tweet played on cultural differences, which is a tougher subject to address," he adds.
Delta later apologized.
While there is not yet a magic formula to prevent mistakes or capture interest, brands and marketers do have options aside from Google's real-time delivery tool.
Best Practices
In fact, there are a number of tools they can leverage to enhance their listening capabilities and make their communications more real-time, says Azher Ahmed, senior vice president and director of digital operations at DDB Chicago.
That includes Twitter-based tools such as Radian6, Sysomos, or even native Twitter search functions. Based on the programming keywords or hashtags, marketers can get a decent feel of what's happening in the moment during a broadcast, he says.

In addition, Ahmed notes enterprise trend intelligence company Bottlenose is also an interesting platform for brands and marketers to explore because it offers a combination of trend alerts and dashboards with more predictive modeling around what's next as it emerges.

Twitter divides its own real-time best practices into three phases - before, during, and after - in an internal post penned by head of political sales, Peter Greenberger.
In it, he says brands and marketers must first decide what their goals are for a campaign, such as building brand awareness or humanizing the brand. They must also make sure to establish roles and responsibilities for their war rooms and do dry runs ahead of time.
Marketers should set up targeting parameters prior to the event, which include identifying interest categories and handles, uploading tailored audiences, and confirming budgets.
Greenberger also recommends preparing tweets in local languages ahead of time. And he says marketers should agree on an engagement strategy, including who the brand will respond to and mention, as well as identifying influential Twitter users who will be live-tweeting and would could potentially be engaged.
At the same time, Greenberger says to try to plan for various scenarios with relevant content. For an event like the World Cup, that would include anticipating goals, good plays, infractions, and results. Then, during the event itself, brands should try to add context to specific moments to improve engagement.
"If you've prepared your content based upon likely scenarios, it will not be difficult to insert details (player names, etc.) to make it more relevant," he writes.
In the war room, brands should study trending terms, spikes in tweets per minute, related tweets, and social media posts from influential users while also looking at their own metrics to help participate in big moments.
And when all is said and done, brands should keep their teams in the war room to brainstorm what worked and what could be improved upon next time. They should also use analytics to measure success against goals and optimize for the next event.

(via)

Wednesday, June 11, 2014

McDonald’s Brings AR App to World Cup Masses

mcdonald-s-world-cup
The McDonald’s GOL! app is an augmented reality campaign on a global scale and should help drive AR awareness, experts say.

If McDonald's has its way, shouts of "Goal!" during the upcoming FIFA World Cup in Brazil will be coming from both soccer fans watching matches as well as customers playing its augmented reality app with virtual trick-shot challenge.
McDonald's has even changed the look of its red french fry packaging with artwork from 12 artists to celebrate the World Cup and to allow customers to unlock the app, "McDonald's GOL!" on medium and large sizes.
Customers can also download the McDonald's GOL app from the App Store and Google Play. According to Google Play, the app had 50,000 to 100,000 downloads as of June 6.
By holding the screens of their mobile devices to the front of the fry boxes, the device recognizes the artwork and a soccer pitch appears in an AR scene with the fry box as the goal and other built-in objects as obstacles. The idea is to kick the ball with the flick of a finger and divert or use obstacles to get the ball into the goal, McDonald's says.
A brand rep was not available for further comment by deadline.
Created for McDonald's in collaboration with Qualcomm Connected Experiences Inc. and Trigger, McDonald's says the app brings a new mobile play experience using the Qualcomm Vuforia mobile vision platform. The app showcases Vuforia's Smart Terrain feature, which allows users to build their own play spaces using everyday objects.
Wil McReynolds, creative director of Augmented Marketing, says it would be interesting to see a case study of this effort as it is an AR campaign on a global scale.
"It would also appear that McDonald's believes enough in the technology to basically rebrand their iconic red and yellow boxes. You need distribution to make this technology get to the masses, and McDonald's is doing just that," McReynolds says. "Also, they see how augmented reality is meant to interact with the real world and by using the Smart Terrain feature, the users can make any surface in front of them into an obstacle. This is a giant leap forward for AR awareness as well as a glimpse into the future of AR gamification."
In addition, digital marketing executive Rand Schulman says this new generation of AR apps allows marketers to capture what users see along with their behaviors, which can help brands optimize engagement.
"Today, big data-driven analytics, coupled with augmented reality applications and key metrics, gives us the ability to create analytics for the real world," he says.
According to McDonald's, a number of activities are planned to support this program, including a video that features soccer trick-shot talent and has 700,000 views as of June 6.
Mark Quinn, segment vice president of marketing at Leggett & Platt, predicts millions of views to come.
"They will have kids and grown-ups all over the world submitting their own version of those if they mine that correctly," Quinn adds.
McDonald's says it has been an official sponsor and the official restaurant of FIFA World Cup for 20 years. Other branded World Cup activities include the McDonald's Player Escort Program, in which 1,408 children from 69 countries will walk hand-in-hand onto the pitch with their favorite soccer players.
(via)

Monday, July 15, 2013

In Second Screen Engagement, Twitter Leads

More and more, people are turning to their laptops and mobile devices as a way to virtually gather ’round the TV set and share an entertainment experience. But for brands deciding where to invest their engagement efforts, there are a multitude of options to consider.

The Apps

GetGlue and Viggle attach incentives and personalized entertainment schedules, while AMC’s Story Sync follows the program’s story with you, even if you’re not watching live. Each one presents a unique set of offerings, but what they all have in common is that they create a community in which audiences can talk about what they’re watching, share opinions or predictions, and get access to behind the scenes or exclusive content. But there still might be no better place to chew the fat about your favorite shows than Twitter. 

The Elephant in the Room

From social revolutions to McDonald’s horror stories, hashtags provide a way for audiences on Twitter to curate conversations around their favorite (or most hated, in the case of McDonald’s) topics, thinning the fire hose that is a Twitter feed down to a manageable stream (which is relative, depending on the hashtag). Nearly all networks are using them to lead the conversation (such as Arrested Development’s#BluthParty).
Just last week, 15 hours after the premiere of the new season of Big Brother, #BB15 was still trending and engaging conversation. Bluefin labs (the leader in social TV analytics) reported that about 95% of real-time TV engagement happens on Twitter.

Twitter’s Dominance of Social TV

Twitter has recognized its potential power within this space and is actively making moves to create an even more engaging experience that will allow a two-way exchange of content and media between entertainment brands and their audiences. One of the ways they’re doing this is through Twitter cards.
Twitter cards make it possible to attach media experiences to links. This allows brands to share news stories with a full summary and photo, and to tweet sized photos, photo collections, apps, media and products. Going a step further, Twitter’s Amplify program enables its partners to embed videos directly into their own stream. The NFL and NBA have already used the program to tweet instant replays and real-time highlights. Other partners including BBC America, Fox and Clear Channel Media have signed on as well.
While Twitter purists may think that it’s overkill, the technologies will provide an opportunity for studios and brands to give fans the kinds of content they want (fan content, behind-the-scenes content, shareable content, exclusive content and participatory content) directly within tweets. 
Twitter has also teamed up with Nielsen to create a new metric called the Nielsen Twitter TV Rating, which measures social media activity of a TV show’s audience, and it acquired Bluefin Labs to lead the way in social TV analytics as well. 

What This Means for Brands

Twitter gives entertainment brands the power to guide the conversation (though never control it). Its new features coupled with its social TV analytics make Twitter the primary place for entertainment brands to engage with audiences. However, it’s not the only place, and brands will need to actively monitor and engage with fans that use second-screen and social TV apps.

(VIA)